CHARISTOPHER ALEXANDER Says that each pattern describes a problem which occurs over and over again in our environment and that describes the core of the solution to that problem in such a way that you can use these solutions a million times without ever doing it.A design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.
Uses of design pattern:
- Design patterns are the best solution for the recording problem in the application programming environment.
- It is responsible for design pattern analysis in another arms including GUI (graphical user interface)
- It is mainly used in object oriented programming
Design pattern elements:
In general a pattern has four essential elements they are
PATTERN NAME: The pattern name is a handle we can use to describe a design problem, its solutions, and consequences in a word or two. Naming a pattern immediately increases our design vocabulary. It lets us design at a higher level of abstraction. Having a vocabulary for patterns lets us talk about them with our colleagues, in our documentation, and even to ourselves. It makes it easier to think about designs and to communicate them and their trade-offs to others. Finding good names has been one of the hardest parts of developing our catalog.
PROBLEMS: The problem describes when to apply the pattern. It explains the problem and its context. It might describe specific design problems such as how to represent algorithms as objects. It might describe class or object structures that are symptomatic of an inflexible design. Sometimes the problem will include a list of conditions that must be met before it makes sense to apply the pattern.
SOLUTIONS:The solution describes the elements that make of the design there relationships responsibilities and collaborations.
CONSEQUENCES: The consequences are the result and trade of applying the pattern The consequence of a pattern includes its impact on a system i.e;Every problem will be having some consequences
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CHARISTOPHER ALEXANDER Says that each pattern describes a problem which occurs over and over again in our environment and that describes the core of the solution to that problem in such a way that you can use these solutions a million times without ever doing it.A design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.
Uses of design pattern:
- Design patterns are the best solution for the recording problem in the application programming environment.
- It is responsible for design pattern analysis in another arms including GUI (graphical user interface)
- It is mainly used in object oriented programming
Design pattern elements:
In general a pattern has four essential elements they are
PATTERN NAME: The pattern name is a handle we can use to describe a design problem, its solutions, and consequences in a word or two. Naming a pattern immediately increases our design vocabulary. It lets us design at a higher level of abstraction. Having a vocabulary for patterns lets us talk about them with our colleagues, in our documentation, and even to ourselves. It makes it easier to think about designs and to communicate them and their trade-offs to others. Finding good names has been one of the hardest parts of developing our catalog.
PROBLEMS: The problem describes when to apply the pattern. It explains the problem and its context. It might describe specific design problems such as how to represent algorithms as objects. It might describe class or object structures that are symptomatic of an inflexible design. Sometimes the problem will include a list of conditions that must be met before it makes sense to apply the pattern.
SOLUTIONS:The solution describes the elements that make of the design there relationships responsibilities and collaborations.
CONSEQUENCES: The consequences are the result and trade of applying the pattern The consequence of a pattern includes its impact on a system i.e;Every problem will be having some consequences